How many people play Minecraft? A Comprehensive Guide with Worldwide User Data
How many people play Minecraft? With 179 million monthly active players as of September 2024, Minecraft is a hugely engaged community. Minecraft is a popular sandbox video game that allows players to build, explore, and survive in blocky, procedurally generated worlds. Players can gather resources, craft tools, and create elaborate structures while interacting with various creatures and environments. With its creative freedom and multiple game modes, Minecraft has become a cultural phenomenon enjoyed by millions worldwide.
Let us deep dive into different statistics on Minecraft in terms of player demographics and overall growth of the game in last few year.
Top Statistics for Minecraft
Monthly Active Players: 179 million (as of September 2024)
Total Copies Sold: Over 600 million, making it the best-selling video game ever
Revenue: Cumulative revenue exceeding $4.4 billion
Age Demographics: 43% of players are aged 15-21 years
Gender Distribution: Skewed towards male with 54% male players
Global Reach: Available on 21+ platforms, with the US accounting for 21.21% of players
TikTok Popularity: 10 billion views monthly
Twitch Engagement: Over 222 billion minutes streamed
Educational Impact: Minecraft Education Edition used by 35 million students and teachers
Mobile Access: 51.7% of users access Minecraft through mobile devices
Community Creativity: Over 204 million mods and 10 million custom skins created
Brief about Minecraft
Game Title | Minecraft |
Developer & Publisher | Mojang Studios (Acquired by Microsoft in 2014) |
Release Date | November 18, 2011 |
Platforms | PC, macOS, Linux, PlayStation, Xbox, Nintendo Switch, iOS, Android, VR, and others |
Game Genre | Sandbox, Survival |
Game Modes | Single-player, Multiplayer |
Key Gameplay Elements | Exploration, resource gathering, crafting, building, and combat |
Main Objective | Open-ended; players set their own goals (building, surviving, or exploring) |
User Base | Over 179 million monthly active users as of September 2024 |
Monetization | One-time purchase (Java Edition), Microtransactions (Bedrock Edition), Realms subscription |
Cultural Impact | Used in education (STEM), strong presence in streaming, major influence in gaming culture |
Recent Updates | Regular content updates, latest “Trails & Tales” (2023) |
When was Minecraft made? What is the history of Minecraft?
Year | Milestone | Active Players |
2009 | Minecraft created by Markus Persson (Notch); Alpha version released. | – |
2010 | Beta phase begins; game rapidly gains popularity. | – |
2011 | Official release of Minecraft; widespread success. | 10 million |
2012–2013 | Expands to consoles and mobile platforms; modding community thrives. | 30 million |
2014 | Microsoft acquires Mojang and Minecraft for $2.5 billion. | 50 million |
2016 | Launch of Minecraft: Education Edition, integrating into schools. | 75 million |
2017 | Cross-platform play introduced via the “Better Together” update. | 90 million |
2019 | Minecraft celebrates 10-year anniversary; best-selling game ever. | 112 million |
2020 | Minecraft Dungeons spin-off game released. | 126 million |
2021–2023 | Continued growth in users; integrated into Microsoft’s metaverse strategy. | 140 to 172 million |
2024 | Ongoing updates, expansions, and player engagement; further integration into Microsoft’s AI and metaverse strategies. | 179 million+ (September 2024) |
How many people play Minecraft? What are Minecraft’s monthly active players statistics?
Between 2018 and 2024, Minecraft’s Monthly Active Users (MAU) showed consistent growth, rising from 75 million in 2018 to 172 million in 2023, with notable increases each year. The largest jumps occurred between 2019 and 2021, with MAU growing from 91 million to 144 million likely due to the effects of pandemic induced lockdowns. Minecraft reached its peak in 2023 with 172 million MAU, followed by a slight decline in 2024 to 166 million, reflecting a 3.5% decrease from the previous year. Overall, Minecraft maintained a strong user base throughout this period.
How many people play Minecraft, if you look at last 30 days statistics of Minecraft it reveals 179 million active players monthly as on September 2024.
Year | Monthly Active Users (MAU) |
2018 | 75 million |
2019 | 91 million |
2020 | 115 million |
2021 | 144 million |
2022 | 170 million |
2023 | 172 million |
2024 | 166 million |
What is the age distribution of Minecraft’s players? What is Minecraft age demographic?
The age distribution of Minecraft users shows a strong concentration of younger players. The largest group is aged 15 to 21 years, accounting for 43.00% of the total user base. Users under the age of 15 years make up 20.59%, while the 22 to 30 years age group represents 21.00% of users. Players aged 30 to 65 years comprise 15.00% of the user base, and those over 65 years represent the smallest group, with 0.50%. This data highlights Minecraft’s popularity among younger audiences, particularly those aged 15 to 21.
Age Group | Percentage of Minecraft users |
Less than 15 years | 20.59% |
15 to 21 years | 43.00% |
22 to 30 years | 21.00% |
30 to 65 years | 15% |
65+ | 0.50% |
What is the gender distribution of Minecraft’s players?
The gender distribution of Minecraft players indicates a majority of male players, who make up 54% of the total user base. Female players account for 32%. This data reflects a notable male dominance within the Minecraft community.
Male Players | 54% |
Female Players | 32% |
Not Declared | 14% |
Which countries have the most Minecraft’s players?
The distribution of Minecraft’s active players shows that the United States leads with 21.21% of the global player base. Other top countries include Brazil with 6.17%, Russia with 5.59%, the United Kingdom with 5.06%, and Germany with 4.60%. The remaining 57.37% of players come from other countries around the world, highlighting Minecraft’s broad international appeal, with a significant concentration of players in the U.S.
Country | Active Players % |
United States | 21.21% |
Brazil | 6.17% |
Russia | 5.59% |
United Kingdom | 5.06% |
Germany | 4.60% |
Others | 57.37% |
What is the revenue of Minecraft?
Minecraft has a cumulative revenue of more that $4.4 Billion.
Over the past five years (2019-2024), Minecraft’s revenue has shown a fluctuating pattern with a general decline. In 2019, revenue was $375 million, followed by a slight increase to $415 million in 2020. However, since then, revenues have gradually decreased, with $380 million in 2021, $365 million in 2022, and a notable drop to $300 million in 2023 post pandemic. For 2024, the revenue is projected to slightly rebound to $312 million.
This period reflects a downward trend in revenue after peaking in 2020-22 period, with ongoing fluctuations likely reflecting market dynamics and the game’s maturity.
Year | Revenue ($mm) |
2012 | 211 |
2013 | 326 |
2014 | 165 |
2015 | 350 |
2016 | 420 |
2017 | 370 |
2018 | 500 |
2019 | 375 |
2020 | 415 |
2021 | 380 |
2022 | 365 |
2023 | 300 |
2024 (Projected) | 312 |
Mobile revenue was 25.5% of total revenue in 2015 and dropped to 18.1% in 2016.In 2019, mobile revenue grew to 30% of the total, and it peaked in 2021, contributing 41.6% of overall revenue. After 2021, mobile revenue steadily declined, falling to 27.5% in 2022 and 13.8% for the first half of 2024.The decline in mobile revenue reflects broader trends in Minecraft’s overall revenue reduction post-2021.
Year | Revenue (Million USD) |
2015 | 89.32 |
2016 | 75.88 |
2017 | 80.77 |
2018 | 82.86 |
2019 | 112.59 |
2020 | 139.89 |
2021 | 158.15 |
2022 | 100.51 |
2023 | 82.28 |
2024 H1 | 43.14 |
From 2017 to 2024, Minecraft’s contribution to Microsoft Gaming Revenue has gradually declined as a percentage of total revenue, despite fluctuations in Minecraft’s own earnings. In 2017, Minecraft accounted for 4.09% of Microsoft’s $9,051 million gaming revenue, contributing $370 million. This percentage peaked at 4.83% in 2018, with Minecraft generating $500 million of Microsoft’s $10,353 million in gaming revenue. The decline continued into 2023, when Minecraft’s share of gaming revenue fell to 1.94%, and further to a projected 1.45% in 2024, despite a slight rebound in Minecraft’s revenue to $312 million. One driver of this is acquisition of Activision Blizzard by Microsoft which some analysts believe is giving a flip to overall revenue.
Overall, while Minecraft remains a significant source of revenue, its relative share of Microsoft’s growing gaming division has been steadily shrinking.
What is the contribution of Minecraft to Microsoft Gaming revenue?
Year | Percentage of Revenue from Minecraft | Microsoft Gaming Revenue ($ millions) | Minecraft Revenue ($ millions) |
2017 | 4.09% | 9,051 | 370 |
2018 | 4.83% | 10,353 | 500 |
2019 | 3.29% | 11,386 | 375 |
2020 | 3.59% | 11,575 | 415 |
2021 | 2.47% | 15,370 | 380 |
2022 | 2.25% | 16,230 | 365 |
2023 | 1.94% | 15,466 | 300 |
2024 | 1.45% | 21,503 | 312 |
What is the time spent on Minecraft by players?
The average time spent on Minecraft varies, but regular players typically spend 60 to 120 minutes per session. This estimate comes from reports on gaming behavior and session data, reflecting how the game’s open-ended, immersive nature encourages extended play.
Alexandre Jouniaux from France holds the record for the longest time spent playing Minecraft at over 38 hours.
Where are the Minecraft servers?
The United States leads in estimated Minecraft server prevalence, due to its large player base and advanced internet infrastructure. European countries, particularly Germany and the United Kingdom, follow closely, reflecting the region’s strong gaming culture and robust digital infrastructure. Notably, emerging markets like Brazil and Russia show significant presence, indicating Minecraft’s global reach and the growth of gaming infrastructure in these regions. Sweden, Minecraft’s country of origin, maintains a notable presence despite its smaller population, underscoring the game’s cultural importance there.
Rank | Country | Relative Prevalence | Notes |
1 | United States | Extremely high prevalence | Large player base advanced infrastructure |
2 | Germany | Very high prevalence | Central location in Europe robust infrastructure |
3 | United Kingdom | Very high prevalence | Significant player base |
4 | France | High prevalence | Strong presence in game server hosting |
5 | Canada | High prevalence | Known for game server hosting |
6 | Netherlands | High prevalence | Excellent internet infrastructure |
7 | Australia | High prevalence | Serves Asia-Pacific region |
8 | Brazil | Moderate prevalence | Largest in South America |
9 | Russia | Moderate prevalence | Significant player base |
10 | Sweden | Moderate prevalence | Home country of Minecraft |
What are Minecraft’s Twitch statistics?
Between 2017 and 2024, Minecraft’s viewership and hours watched per month experienced significant growth, peaking in 2021. Average viewers rose from 7,974 in 2017 to a high of 98,720 in 2021, with monthly hours watched increasing from 5.79 million to 71.88 million. However, from 2022 onward, both metrics began to decline, with 2024 projections showing 38,374 average viewers and 26.41 million hours watched per month, indicating a significant drop from the peak years. Despite this decline, Minecraft maintained strong engagement throughout the period.
Year | Avg Viewers Per Month | Avg Peak Viewers Per Month | Avg Hours Watched Per Month (in Million Hours) |
2017 | 7,974 | 59,800 | 5.79 |
2018 | 5,787 | 38,103 | 4.22 |
2019 | 20,201 | 129,419 | 14.71 |
2020 | 58,067 | 389,339 | 42.49 |
2021 | 98,720 | 757,771 | 71.88 |
2022 | 62,142 | 698,790 | 44.90 |
2023 | 66,317 | 584,633 | 48.17 |
2024 | 38,374 | 241,997 | 26.41 |
Who are Top 10 Minecraft players?
Here’s a list of 10 notable and top Minecraft players, primarily based on their influence, skills, and popularity within the Minecraft community:
- Dream – Known for his speedruns and Minecraft Manhunt series, Dream is one of the most popular Minecraft YouTubers and streamers.
- Technoblade – Famous for his PvP skills, Technoblade has a strong reputation in the Minecraft community, especially for his Hypixel minigames.
- GeorgeNotFound – A frequent collaborator with Dream, George is popular for his Minecraft challenges and mods.
- TommyInnit – Known for his chaotic personality and participation in Minecraft SMP servers like Dream SMP.
- Philza – Recognized for his long Hardcore Minecraft survival streak, Philza is a veteran in the community.
- DanTDM (TheDiamondMinecart) – One of the most well-known Minecraft content creators, focusing on modded Minecraft and Let’s Plays.
- CaptainSparklez – Famous for his Minecraft parodies and series, including his “Revenge” music video.
- BadBoyHalo – Another key member of Dream SMP, known for his challenge videos and collaborations with Dream and Skeppy.
- Illumina – A well-known Minecraft speedrunner, recognized for his precise techniques and world record attempts.
- Grian – Known for his building skills and contributions to the Hermitcraft server, Grian is a top Minecraft builder.
These players are highly influential within the Minecraft community and have gathered significant followings on platforms like YouTube and Twitch.
Interesting Minecraft Statistics
- There are over 33 million YouTube videos related to Minecraft.
- The most expensive Minecraft account sold for $263,000.
- The average age of a Minecraft player is 24 years old.
- Minecraft has over 1.7 million daily downloads.
- It is the best-selling video game ever with over 600 million copies sold.
- 10 billion views on TikTok monthly.
- Minecraft Education Edition is used by 35 million students and teachers.
- Over 222 billion minutes streamed on Twitch.
- The longest Minecraft gaming session lasted 38 hours.
- Minecraft’s China edition has over 300 million active users.
- The total playtime worldwide exceeds 10.5 billion hours.
- Minecraft has over 200 million marketplace transactions per month.
- 51.7% of users access Minecraft through mobile devices.
- Minecraft’s community has created over 10 million custom skins and 204 million mods.
Conclusion
As we’ve explored through these statistics, Minecraft’s impact on the gaming world and beyond is nothing short of phenomenal. From its humble beginnings in 2009 to becoming the best-selling video game of all time, Minecraft has shaped an entire generation of gamers and creators.
The game’s staggering user base of 179 million monthly active players speaks volumes about its enduring appeal. Minecraft’s success transcends age, gender, and geographical boundaries, creating a truly global community. Its influence extends far beyond gaming, reaching into education, social media, and digital creativity.
What sets Minecraft apart is not just its commercial success, but its ability to foster creativity, problem-solving, and collaboration. The vast number of mods, custom skins, and YouTube content created by the community showcases the game’s role as a platform for innovation and self-expression.
The game’s impact on education is particularly noteworthy. With 35 million students and teachers using Minecraft Education Edition, it has become a powerful tool for teaching everything from history and science to coding and environmental sustainability. This educational dimension adds another layer to Minecraft’s legacy, positioning it not just as entertainment but as a valuable learning resource.
Minecraft’s influence on content creation and streaming platforms is equally impressive. With over 33 million YouTube videos, 10 billion monthly TikTok views, and more than 222 billion minutes streamed on Twitch, Minecraft has become a content powerhouse. This vibrant ecosystem of user-generated content continues to fuel the game’s popularity and introduce it to new audiences.
Moreover, Minecraft’s adaptability to new technologies and platforms has been crucial to its longevity. From its origins on PC to its expansion across 21+ platforms, including mobile devices (which account for 51.7% of access), Minecraft has consistently evolved to meet players where they are. This versatility, combined with regular updates and new features, ensures that the game remains fresh and relevant year after year.
As Minecraft continues to evolve, with regular updates and expansions into new technologies, it’s clear that its blocky landscapes will remain a fixture in our digital world for years to come. Whether you’re a seasoned player or new to the game, these statistics demonstrate that Minecraft is more than just a game—it’s a cultural phenomenon that continues to shape how we play, learn, and create in the digital age. Its enduring success story serves as a testament to the power of open-ended creativity and the limitless potential of virtual worlds to inspire and connect people across the globe.